giant antuM, giant mantisuM, giant waspuM, hippopotamus"', mammoth"', mastodon'', megafauna (arsinoitherium6', baluchitherium63, megatherium"'), rhinoceros'' Quadruped (hooves) Armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shou Iders, wrist Antelope'', aurochs8', bison'', boar, buffalo"'. manta ray"', orca6', shark, stingray'', walrus** Seal Quadruped (claws/paws) Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist Badger, bear, cheetah, dire rat'', dog, giant weaselAP'', goblin dog"', hyena'', leopard, lion, panda**, thylacine63, tiger, wolf, wolverine Cat, donkey rat, flying squirrel, fox, hedgehog, mongoose, otter, platypus, raccoon, rat, skunk, squirrel, weasel Quadruped/ Hexapod (feet) Armor, belt (saddle), chest, eyes, headband, neck, shoulders, wrist Camel, dinosaur (triceratops''), elephant"'. Body Type Available Slots Animal Companions Familiars Avian* Armor, belt, chest, eyes, headband, neck, ring, wrist Axe beak'', dimorphodonAP37, dinosaur (pteranodon)6', dire bat'', eagle, giant vulture'', hawk, owl, quetzalcoatlusAP37, roe'' Bat, dodo, hawk, osprey, owl, parrot, raven, rhamphorhynchus, snail kite, thrush, toucan Biped (claws/paws)* Armor, belt, chest, eyes, headband, neck, ring, shou Iders, wrist Dinosaur (allosaurus'', deinonychus, iguanodon63, pachycephalosaurus63, parasaurolophus6', spinosaurus63, tyrannosaurus"', velociraptor), kangaroo"' Dinosaur (compsognathus) Biped (hands)* All item slots Ape, baboon"' Monkey Piscine Belt, chest (saddle), eyes Dinosaur (tylosaurus"'), dolphin''. Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items. Additionally, GMs may use this table as a guide to determine what kinds of magical gear non-humanoid monsters can wear and use. If you are using animal companions or familiars from another source, you can use the information in this table as a guideline for those creatures. A complete list of familiars and their sources can be found on page 10, while details on animal companions can be found in the books indicated by their superscript citations below(animal companions without citations can be found in the Paffifinder RPG Core Rulebook and those marked with two asterisks can be found in this book). Specific animals may be able to wear different types of items as specified in their original monster entry. Creature body types marked with an asterisk(*) are able to grasp and carry one object at a time in their paws, claws, or hands, including weapons, rods, wands, and staves, though they may not be able to use such items effectively(GM's discretion) and take penalties for nonproficiency as usual. Available slots followed by either "(saddle)" or "(horseshoes)" denote that creatures of that body type can only wear magic items in the appropriate slots as long as they are either saddles or horseshoes, respectively(for instance, a hoofed quadruped can wear a saddle ef the sky-river, but not a belt of dwarvenkind). The following table presents all of the animal companions and familiars available to characters, divided into general categories that loosely define their body type as well as which magic item slots are available to them. While wearable wondrous items typically resize themselves to fit a creature trying to wear them, the situation becomes a little more complicated if the creature simply lacks the requisite appendage or body part. We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community.Animal Mas1c ltem Slots The vast diversity among species of familiars and animal companions often makes it difficult to determine what kinds of magic items are suitable for certain creatures to wear.
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